Gundam pc game 201611/26/2022 ![]() ![]() In both mission types, unless restrictions are placed, you can go into a mission with a party of three groups consisting of two Gundam each and a battleship to act as your ultimate weapon. The turrets not only attack but also produce minions that can be easily killed. The second category is reminiscent of a MOBA, since you fight to take over turrets, whittling down their energy until they side with you instead of your foe. The first are simple skirmishes where you'll either have to clear out the field of enemies or target a specific foe. Missions usually fall into one of two categories. Also, while the lock-on is great for automatically switching from one enemy to another, it does so erratically enough that you can get briefly disoriented during a fight. It has a terrible time of dealing with walls and buildings and zooms in much closer to your Gundam than expected. The field of view is fine, and the turning speed is good, but when you initiate the lock-on, the camera zooms in too close for comfort. ![]() The gameplay could have also been improved with a better camera. The game tries to help by giving you threat indicators at the screen's borders and radar so you have a better idea of your surroundings, but a faster fighting system would've been even better. Projectile attacks can help in these situations, while melee attacks are all dash-style moves with unpredictable range that might leave you more open for a counter if you don't connect. Normal missions call for multiple enemies on the battlefield, and unlike the foot soldiers of the Dynasty Warriors series, these enemies fight back in such a staggered manner that you can easily get overwhelmed. However, the system of periodic attacks works best during one-on-one fights, where it can be exciting. The fighting mechanics aren't bad since it has that Virtual-On feel, which is still a rarity since Sega doesn't seem interested in continuing that franchise. All of your abilities, from your projectile weapons to your boosts, are governed by cooldown timers, so your attacks are more measured instead of frantically unleashed onto the enemy. In addition to your dash ability, you can toggle lock-on, which is handy in decently sized arenas. The game is presented from a third-person perspective, and you have basic melee and projectile attacks along with the ability to modify them into something more powerful. The core gameplay can best be described as Dynasty Warriors Gundam but with enough influence from Virtual-On to tone things down a bit. As it stands now, the player can only get basic specs on their Gundams and nothing more. It also would've been nice to get at least a brief explanation of why these characters are important for their own timelines. Games that don't strictly follow the plans laid out by the source material rarely have any tales worth caring about, but it would've been nice if this one tried a little harder on that front. That charm is missing when you're an invisible AI with two partners who are unlikeable anime tropes. Using a Mary Sue character to alter timelines in Bandai Namco's franchise may have been a cheesy way to get the different sagas and characters together in one place, but it gives the whole thing some personality. Whereas Xenoverse felt like a love letter to the series, this game feels clinical in its approach. The similarities between the two end there, though. The plot device is an overly familiar one, especially if you've played Dragon Ball Xenoverse. However, a glitch in the system has expanded this ability, allowing you to control pilots from a multitude of alternate universes in the process. To do that, you search the archives and assume the roles of the greatest Gundam pilots of the Universal Century to find the key traits necessary for that evolution to occur. Orbiting Earth Zero, you've been told that humanity is facing extinction, and the only way to save them is to help them evolve. In Extreme VS-Force, you play the role of an AI program awakened by a pair of AI guides. Unfortunately, the selected version of the game positions the series for mediocrity once more. With the Extreme VS series being a hit in Japanese arcades, it makes sense to bring it to North America. ![]() From a traditional 2-D fighting game to a Musou clone to a slow-moving shooter, not too many titles have enticed those outside of the fan base. For such a popular and long-lasting property, it shouldn't come as a surprise that the video game incarnations have been mediocre at best. All other anime with giant robots owe their existence to this series, which continues to be popular all over the world thanks to the various incarnations over the decades. From the late 1970s onward, Mobile Suit Gundam has come to represent the giant robot anime genre. ![]()
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